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.TH socket_accept6 3
socket_accept6 \- accept an IPv6 TCP connection on a socket
.B #include <socket.h>
int \fBsocket_accept6\fP(int \fIs\fR,char \fIip\fR[16],uint16 *\fIport\fR,uint32 *\fIscope_id\fR);
When a TCP connection arrives on a listening TCP socket \fIs\fR, the
socket becomes readable.
socket_accept6 accepts the connection. It sets \fIip\fR and \fIport\fR
to the client IP address and client TCP port and \fIscope_id\fR to the
IPv6 scope ID. It creates a new socket for the connection, and returns
a file descriptor pointing to the new socket; you can use the read and
write system calls to transmit data through that file descriptor.
If \fIscope_id\fR is the null pointer, socket_accept6 will discard the
scope ID.
If something goes wrong, socket_accept6 returns -1, setting errno
appropriately, without creating a new socket.
#include <socket.h>
int \fIs\fR;
char \fIip\fR[16];
uint16 \fIp\fR;
\fIs\fR = socket_tcp6();
socket_accept4(3), socket_connected(3)