*** empty log message ***
Marc Alexander Lehmann
11 years ago
3 changed files
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@ -1,5 +1,7 @@
Revision history for libev, a high-performance and full-featured event loop.
- automake fucked it up, apparently, --add-missing -f is not quite enough
to make it update its files. grrr.
- change EV_UNDEF to 0xffffffff to silence some overzealous compilers.
- use "(libev) " prefix for all libev error messages now.
@ -1,6 +1,6 @@
@ -404,14 +404,14 @@ environment variable.
When this flag is specified, then libev will not attempt to use the
I<inotify> API for it
s C<ev_stat> watchers. Apart from debugging and
I<inotify> API for its C<ev_stat> watchers. Apart from debugging and
testing, this flag can be useful to conserve inotify file descriptors, as
otherwise each loop using C<ev_stat> watchers consumes one inotify handle.
When this flag is specified, then libev will attempt to use the
I<signalfd> API for it
s C<ev_signal> (and C<ev_child>) watchers. This API
I<signalfd> API for its C<ev_signal> (and C<ev_child>) watchers. This API
delivers signals synchronously, which makes it both faster and might make
it possible to get the queued signal data. It can also simplify signal
handling with threads, as long as you properly block signals in your
@ -621,7 +621,7 @@ C<ev_loop_new>, but it can also be used on the default loop returned by
C<ev_default_loop>, in which case it is not thread-safe.
Note that it is not advisable to call this function on the default loop
except in the rare occasion where you really need to free it
except in the rare occasion where you really need to free its resources.
If you need dynamically allocated loops it is better to use C<ev_loop_new>
@ -2262,7 +2262,7 @@ Example: Call a callback every hour, starting now:
Signal watchers will trigger an event when the process receives a specific
signal one or more times. Even though signals are very asynchronous, libev
will try it
s best to deliver signals synchronously, i.e. as part of the
will try its best to deliver signals synchronously, i.e. as part of the
normal event processing, like any other event.
If you want signals to be delivered truly asynchronously, just use