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#include <lighttpd/settings.h>
#include <lighttpd/sys_socket.h>
#ifndef HAVE_INET_ATON
/* win32 has inet_addr instead if inet_aton */
# ifdef HAVE_INET_ADDR
int inet_aton(const char *cp, struct in_addr *inp) {
struct in_addr a;
a.s_addr = inet_addr(cp);
if (INADDR_NONE == a.s_addr) {
return 0;
}
inp->s_addr = a.s_addr;
return 1;
}
# else
# error no inet_aton emulation found
# endif
#endif
#ifdef _WIN32
#include <winsock2.h>
/* windows doesn't have inet_ntop */
/*
I have to look into this more. WSAAddressToString takes a sockaddr structure, which includes
the port number, so I must first test this stuff more carefully. For now, no IPV6 on windows.
You will notice that HAVE_IPV6 is never true for win32.
*/
const char *inet_ntop(int af, const void *src, char *dst, socklen_t cnt)
{
/* WSAAddressToString takes a full sockaddr, while inet_ntop only takes the address */
struct sockaddr_in sock4;
struct sockaddr_in6 sock6;
DWORD addrLen = cnt;
int err = 0;
/* src is either an in_addr or an in6_addr. */
const struct in_addr *src4 = (const struct in_addr*) src;
const struct in6_addr *src6 = (const struct in6_addr*) src;
int ipv6 = af == AF_INET6;
/* DebugBreak(); */
if ( ipv6 )
{
sock6.sin6_family = AF_INET6;
sock6.sin6_port = 0;
sock6.sin6_addr = *src6;
}
else
{
sock4.sin_family = AF_INET;
sock4.sin_port = 0;
sock4.sin_addr = *src4;
}
err = WSAAddressToStringA(
ipv6 ? (LPSOCKADDR) &sock6 : (LPSOCKADDR) &sock4,
ipv6 ? sizeof(sock6) : sizeof(sock4),
NULL,
dst, &addrLen );
return err == 0 ? dst : NULL;
}
#endif