[core] remove bad prototype from algo_splaytree.h

master
Glenn Strauss 2 years ago
parent 91adbe7bb1
commit a83b5a0121

@ -14,7 +14,6 @@ typedef struct tree_node {
splay_tree * splaytree_splay (splay_tree *t, int key);
splay_tree * splaytree_insert(splay_tree *t, int key, void *data);
splay_tree * splaytree_delete(splay_tree *t, int key);
splay_tree * splaytree_size(splay_tree *t);
#define splaytree_size(x) (((x)==NULL) ? 0 : ((x)->size))
/* This macro returns the size of a node. Unlike "x->size", */

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